The Suburbs
Asset Creation
I make all the assets for this game in Blender. Not only is it great because it's free, but it's also an excellent and powerful tool. I made all the houses for the game first, because I knew they would be the most time consuming and I wanted to get them out of the way.
These are a couple of the houses that you can't go inside of. They are all fairly small, and based off houses that I would see growing up. I have always been fond of small craftsman style homes and was excited to incorporate those into my game.
The last one I made was the house that you can go inside of. This was quite a task for me because I messed up multiple times and had to restart, but it is finally at a great point now and works in the game.
You can only access a couple of rooms in the house, but there is a staircase you can go up to get to the player's bedroom.
Here is the bedroom. Doesn't look like much now but I want to fill the room with furniture and toys. I'm hoping to find some of these things online to purchase, but haven't had much luck finding assets that I think would fit. Will probably have to spend a weekend making them myself.
The other assets I have started on are some of the trees. Here are the initial block-outs.
I have to make the leaves next, and then add those.
Things are looking nice in Unity so far. I bought a snow particle effect, and a fog asset and both have been looking great. Now it's time to finish up the trees and do a bit more sketching to plan out more parts of the game.
Get Winter Child
Winter Child
A story about childhood, memories, and what's next.
Status | In development |
Author | mbuanno |
Genre | Interactive Fiction |
Tags | Atmospheric, narration, storytelling, Unity |
More posts
- The Future of the GameMay 01, 2020
- Finishing the DemoApr 29, 2020
- The DesertFeb 10, 2020
- The BeginningJan 25, 2020
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